PLAYING CONDITIONS
[A] Rules and Regulations
The MCC Laws of Cricket
(2000 Code 2nd Edition - 2003) shall apply except as follows:
1. Each game shall be played between two teams
of six players. A game consists of a maximum of five six-ball
overs bowled
by each side.
2. Each member of the fielding side shall
bowl one over, with the exception of the wicketkeeper.
- The wicketkeeper must be nominated
at the time of the toss and must wear wicket-keeping gloves
at the
instant of delivery
- otherwise ‘No ball’ will be called. A different
wicketkeeper may be nominated for each game but cannot
be changed during the course of a game except under Rules
A8
or A9.
3. Under-arm bowling is prohibited.
4. A wide shall count as 2 extras to the batting
side and an extra ball shall be bowled.
- Two lines shall be drawn, one at
a distance of 24" on
the off-side from middle stump and 18" on the
on-side from middle stump, each at right angles to
the popping
crease. Any
ball, which in the opinion of the Umpire, passes the
batting crease, over or outside these lines shall be
called a wide,
providing it does not touch the bat and/or any part
of the striker and
irrespective of it being within reach of the striker.
- Upon a call of 'Wide' the ball shall remain
live.
5. A No ball shall count as 2 extras to the
batting side and an extra ball shall be bowled. Any runs scored
from
a No ball
(off the bat, byes, or leg-byes) will be credited in
addition to the 2 extras for the No ball.
- Any ball, which, after bouncing, passes
the batsman above shoulder height in his normal stance, or
would
have passed
him above shoulder
height if it strikes his bat or body, shall be called
a No ball.
- Any ball that, having not bounced
after leaving the bowler’s
hand, passes the batsman above bail height and would,
in the opinion of the umpire, have passed the popping
crease above bail
height, shall be called a No ball.
- If, at the instant of delivery, the wicketkeeper
is more than 25 meters away from the stumps at the
striker's
end,
the square
leg umpire shall call No ball.
- The ball remains live after the call of No ball.
6. If five wickets fall (not including batsmen retiring
not out under rule A7) before 5 overs are completed,
the last
remaining batsman shall bat on with the 5th out batsman
acting as runner.
The last remaining batsman must always take strike.
He shall be declared out if his partner is declared
out.
The innings
shall
be completed at the fall of the sixth wicket.
7. A batsman must retire 'not out' on
reaching a personal score of 31 runs, but may not retire before
reaching
31 runs. The
batsman may complete all runs possible off the stroke
that takes him
to 31 and the full score shall count. If one of the
last pair of batsmen is out, any retired "not out" batsman
may resume his innings.
8. If a fielder is injured, a substitute fielder will
be permitted, but he will not be allowed to bat or
bowl. If
an injured fielder
has not completed his bowling, the opposing captain
shall nominate which member of the fielding side, including
wicketkeeper shall
complete the injured fielder's bowling, subject to
that
player not bowling consecutive overs or part thereof.
An injured
wicketkeeper may also be substituted, but a maximum
of one substitution
only will be allowed for the fielding side. Once a
substitute is introduced,
the player being replaced may take no further part
in the match in progress. Substitution shall be allowed
only in
the case
of any injury sustained during a game and for no other
reason.
9. If any fielders are not on the field when a game
commences, the side in question must play the whole
game with the
number of players on the field at the start of the
game. The opposing
captain may nominate the member(s) of the fielding
team (including the wicketkeeper) to bowl any required
overs
to make up for
missing fielders, but no bowler may bowl two consecutive
overs or part
thereof.
10. A penalty of 4 runs shall be awarded by the umpire
if an incoming batsman does not cross with the outgoing
batsman
on
the field of play.
[B] Points System
1. The side having the highest score at the completion
of the game shall win.
2. In the event of tied scores, the side losing fewest
wickets shall be judged the winner.
3. In the event of both teams still being equal,
the side that conceded least extras shall win and,
if still
equal,
the team
hitting the most sixes shall win.
4. Two points shall be awarded to the winning side
and any team losing a tied game under Rules B2 or
B3 shall
earn one
point.
5. Should teams have equal points at the end of the
Round Robin stage, the superior position will be
judged according
to the
following criteria:
- The teams will be ranked according to total runs
scored including extras, divided by the total number
of legitimate
balls faced.
- If still equal, the team that won the Pool game
between the two sides shall prevail.
6. In the event of a tie not resolved by Rule B2
or B3, the fielders of each team shall bowl one ball
each
at
a set of
stumps alternately.
The side hitting the wickets the most times out of
4 shall be declared the winner. If each team hits
the wickets
the
same number
of times, the process shall continue, bowling alternately,
in the same order as before and the winner shall
be declared as
soon as one bowler succeeds whilst his opposite number
fails to hit the wickets. No balls and wides will
count as an attempt
but no extra ball will be allowed.
7. The Tournament shall consist of two stages. A
Round Robin in two Pools of four teams followed by
a knockout
for the
Cup and Plate. In the Pool stage each team will play
the other
teams in the Pool once (3 games). The two teams finishing
top in each
Pool will enter the Cup competition and the remainder
will enter the Plate competition.
[C] Other Procedures
1. Each squad shall comprise of a maximum of 7 players,
nominated prior to the Tournament, from which the
team of 6 shall be
drawn for each game. No team, under any circumstances,
shall play any
player other than those originally nominated in
their squad.
2. One player from each squad shall be nominated
as Captain for the duration of the competition
even though
he may
not necessarily
play all matches. Captains shall be responsible
for naming the six players before each game, for
time
keeping, for
the conduct
of their team and for acting on their behalf in
the event of disputes.
3. Time keeping is crucial to the success of the
competition. Teams must be prepared in advance
for each game as
follows:
- Team Captains must toss at least 25 minutes before
the scheduled start of the game and notify their
Team Liaison
Officer of
team selection, including Vice-Captain, Wicketkeeper
and substitute.
- Opening batsmen and wicketkeepers
are to be padded up before the conclusion of the preceding
game
and the whole
batting
side padded up at the commencement of their team’s
innings.
- Incoming batsmen shall cross with the outgoing
batsmen on the field of play (see rule A10).
4. Any team failing to appear at their appointed
time will forfeit the game.
5. In the event of the match schedule being disrupted
for any reason (e.g. inclement weather) at
any stage of the
competition, final positions and/or results
shall be decided on overall
run rate (total runs scored divided by the
number of legitimate balls
received).
6. Decisions of the Umpires on the field of
play, and the Match Referee in all other
matters shall
be final.
The
Match Committee
shall take appropriate action against any
player misconduct or unfair play during the tournament.
7. The Match Committee reserves the right
to amend these Rules at any time if it
considers such an
action to be
in the best
interests of the competition.
8. The Tournament Director, Assistant Tournament
Director and Match Referee shall form
the Match Committee, as
required. |