Rules of the
Hong Kong Cricket Association
Rules of the Hong
Kong Cricket Association Competitions 2001-02.
General
1. Except as specified
in the playing conditions, the Laws of Cricket (Code 2000) will apply.
Fixtures
2. The scheduled
fixtures and normal starting times will be as printed in the HKCA Rules
Handbook or as circulated by League & Cup Committee during the season.
Postponement
of Matches
3. a) Postponement
of competition matches and changes of venue will not be normally permitted,
and requests for blank dates and other particular arrangements must
be made before the season commences except as provided for in the rules
for knock-out competitions. In extraordinary circumstances, requests
may be made to the Match And Disciplinary Committee (MDC) whose decision
shall be final.
b) If Saturday or
Sunday League matches are affected by adverse weather conditions to
the extent that a result cannot be achieved, the points for that match
will be evenly split between the teams. In the event of disagreement,
the matter shall be referred to the MDC whose decision will be final.
Ground, Weather
and Light
4. Before the Toss
has taken place, the decision with regard to the fitness of the ground
will rest with the authority responsible for the maintenance of the
ground, or in the absence of the ground authority, Umpires appointed
by HKCA, or in their absence, the team captains. Once the Toss has taken
place:
a) The Umpires appointed
by HKCA shall be sole judges of the fitness of the ground, weather and
light for play. However, before deciding not to start, or to suspend,
or not to resume play after an interval or stoppage, the Umpires shall
establish whether both Captains (the batsmen at the wicket may deputise
for their Captain) wish to commence or to continue in the prevailing
conditions; if so, their wishes shall be met. In addition, if during
play the Umpires decide that the light is unfit, only the batting side
shall have the option of continuing play. If, after agreeing to continue
to play in unfit conditions either Captain subsequently wishes play
to be suspended, he may appeal to the Umpires, who shall uphold the
appeal only if, in their opinion, conditions have deteriorated since
the arrangement to continue was made.
b) After any suspension
of play, the Umpires, unaccompanied by any of the players or officials,
shall, on their own initiative, carry out an inspection immediately
the conditions improve, and shall continue to inspect at intervals.
c) Immediately the
Umpires decide that play is possible, they shall call upon the players
to resume the game.
d) In the event
that no official Umpires are present it will be the responsibility of
the two Captains at all times to decide on the fitness of the prevailing
conditions for play to proceed. If the two Captains are unable to agree,
the teams shall remain at the ground for one hour after the scheduled
start, at which point the home Captain will decide on the suitability
for play.
Note: For Saturday
League games, see Saturday League Rule 3.
Disputes
5. All disputes
during a match shall be determined by the Umpires appointed by HKCA
or in their absence, by the team captains. If they disagree the existing
state of affairs shall continue. Rulings given by the MDC on any disputes
brought before them shall be final.
Match And Disciplinary
Committee (MDC)
6. A Match Disciplinary
Committee shall be elected annually by the HKCA League & Cup Committee
and shall consist of three members elected by the League & Cup Committee.
This committee shall be the authority within the HKCA (subject to the
authority of the Executive Committee) for all decisions regarding the
playing of an HKCA league match, cup fixture, Summer 8's or representative
match or tour. The MDC is empowered to make retrospective decisions
on any of the above and impose whatever sanctions it deems appropriate.
Registration
and Eligibility of Players
7. a) Individual
membership of the HKCA is available in the following categories:
Life
Member
Ordinary
Member
Junior
Member
b) Prior to the
start of the league season, each team is required to register a minimum
of 11 players and pay the requisite individual membership and team fees.
The names and addresses of all players to be registered must be submitted
at this time.
c) Should the said
individual and team membership fees not be made by the team prior to
the commencement of the season, consideration will be given to removing
the team from the League or Cup competitions for the current season.
Any matches played prior to payment of the membership fee may be declared
null and void. The MDC may award full points to the non-offending team.
d) Playing a non-registered
player may result in the deduction of league points. However, an individual
may play a maximum of 3 games in the League/Cup without being required
to be registered. The MDC shall be the final authority.
e) No non-member
of the HKCA shall be chosen to represent any Association side in representative
games. It shall be the responsibility of the Chairman of Selectors to
ensure that all representative players are members of the HKCA.
Transfer of Players
8. A player shall
not, without the prior permission of the MDC, play for more than one
team in the same competition. Applications for transfer must be submitted
in writing to the Chairman of the MDC at least 72 hours before the transfer
is required to take effect. This must be accompanied by the written
approval of the Captain of the player's previous team. Breaches of this
rule will be referred to the MDC who may impose appropriate sanctions
including, the deduction of league points or removal of the offending
team from the Cup competition.
The Ball
9. Home teams shall
supply identical HKCA approved balls for the match. Only one new ball
shall be used in each innings. In the Saturday competitions, balls will
be HKCA recognised Platypus 2 piece yellow balls. In the Sunday League
Competition, balls will be HKCA recognised Kookaburra 4 piece red balls.
In the Sunday Cup competitions, balls may be 2 or 4 piece, subject to
the approval of both Captains. In all competitions, from December 1st
2001, only balls sporting the HKCA logo will be permitted to be used.
Breaches of this Rule should be brought to the attention of the MDC
for appropriate action.
Overs and Fielding
10. a) Should a
bowler become incapacitated, another bowler may complete the over. A
part of an over counts as a complete over for the purpose of calculating
how many overs a bowler has bowled in matches where bowlers are subject
to restrictions on the number of overs they may bowl. A part of an over
does not count as a complete over for any other purposes (eg total number
of overs bowled by the team; statistical purposes).
b) It shall be the
responsibility of the Captain of the fielding side to ensure that no
bowler exceeds any permitted number of overs.
c) All teams are
required to bowl at an average rate of 16 overs per hour. Umpires and
/ or Captains may refer any rate less than 16 overs per hour to the
MDC, who may take any action deemed appropriate.
d) At no time will
more than 5 fielders be permitted to field on the leg side during a
match.
Match Result
Cards
11. a) A match result
card for each match shall be submitted to the HKCA office by the winning
team or, in the event of a tie or a No Result, the home team. These
result cards shall be sent by fax to the HKCA office: Fax-2577 8486.
b) The full names
of all players taking part in a match must be entered on the match result
card. This includes any match started but abandoned as No Result due
to adverse weather conditions. Such a match counts as a game for registration
purposes. In matches where a team plays less than 11 men, the word "ABSENT"
shall be written on the match results card in the corresponding location.
c) In a match started
but abandoned as No Result due to adverse weather conditions, players'
individual batting, bowling and fielding figures count towards their
season's averages, and, if applicable, should be shown on the Match
Result Card.
d) Failure to submit
a Result Card by noon on the first Monday after a game may result in
the deduction of league points. The HKCA office will bring breaches
of this rule to the attention of the MDC who will decide on the appropriate
action.
Dangerous Bowling
12. In all HKCA
competitions, dangerous or intimidatory bowling, & the bowling of
full pitch deliveries, shall be determined by the umpires in accordance
with the Laws of Cricket (2000 Code).
HKCA
Somerley Sunday League Rules
Hours of Play
1. All matches shall
commence at 10.30 hrs latest or as near as possible to that time depending
on field usage and shall be of maximum 100 overs duration and of 50
overs innings per team.
Periods of play
2. The following
are the hours of play:
10.30
- 11.30 or 17 overs first session
11.35
- 12.35 or 34 overs second session
12.40
- 13.40 50 overs third session (or over in progress at that time)
13.40
- 14.10 Lunch
14.10
- 15.10 or 17 overs second innings 1st session
15.15
- 16.15 or 34 overs second innings 2nd session
16.20
- end second innings last session
Playing Rules
3. a) Games to commence
as shown above but may commence earlier, should both captains and umpires
agree.
b) There will be
a maximum of 50 overs allowed in both innings. A lunch break will take
place at 13.40 hrs or immediately after conclusion of the first innings
and shall be of 30 minutes duration.
c) It is the responsibility
of the side bowling first to endeavour to complete the full allocation
of overs for the first innings inside the designated time. If the side
bowling first has not completed the allotted overs by the designated
time, rule 4 shall apply:
4. a) Unless there
has been "Good Cause" (see (c) below) the team
batting first shall
be permitted to complete their full allocation of overs, even if this
takes time past the designated lunch break. All runs scored shall count
towards their final total. Lunch will then be taken, although Captains
& Umpires may agree to adjust the duration of the interval.
b) The team batting
second will then only be entitled to receive the number of overs which
they had delivered at the time that the luncheon break was originally
scheduled. This number of overs includes any over which had commenced
at the time of the scheduled break.
c) The umpires shall
be responsible for keeping time pertinent to this rule. In addition,
the umpires shall make allowance for legitimate losses of time which
have prevented the bowling team from delivering all allotted overs within
the scheduled time. Examples of such "good cause" include,
but shall not be limited to, the following:
- Injury to players
of either side
- Inability to locate
& retrieve a ball struck over the boundary line or fence. A maximum
of 2 minutes will be allowed for this, after which the bowling side
must produce a replacement ball for use.
- Delays caused
by the batting team eg changes of equipment.
Note that in instances
of inclement weather, Rule 7 below shall apply, NOT the provisions of
"Good Cause".
d) During the innings,
the umpires will inform the Captain of the fielding side, & both
batsmen, when they are making a judgement of "Good Cause",
and advise the number of whole minutes they have allowed for this. All
"Good Cause" minutes will be totalled over the course of the
innings. For every 3 minutes, or part thereof, of the total "Good
Cause" minutes, the bowling side will be given relief from 1 of
the overs required to be bowled prior to the scheduled lunch break.
(e) The Captain
of the fielding side may appeal for "Good Cause", but the
umpire's decision is final. Such appeals should not be incessant or
capricious.
(f) The umpires
will make all calculations related to this rule known to both captains,
at the completion of the over underway at the time of the originally
scheduled lunch break. In the event of dispute, the official umpire's
decision shall be final. If no official umpire is present, both Captains
must agree, and any disputes arising in this situation should be referred
to the MDC at the completion of the game.
(g) Late commencement
of the game will not normally be considered "Good Cause" unless
the delay is the fault of the batting side. It is the responsibility
of both sides to be ready to deliver the first ball of the first innings
at the appointed start time.
Please see the following
example for clarification:
In a 50 over a side
game, lunch was originally scheduled at 1.40 pm. At exactly 1.40pm,
the team bowling first had completed 47 overs, and had bowled 2 balls
of the 48th. At the end of that over, the score is 6 wickets for 160.
There was no "Good Cause" (see below) for this other than
slow over rate. The batting side is then allowed to complete their full
50 overs, and finishes at 8/200 runs. Lunch is then taken. The side
batting second must score a total 201 runs to win the game, and will
have only 48 overs available to do so.
If there had been
2 injuries, each of 2 minutes duration, (total 4 minutes) during the
innings, this would provide "Good Cause" for a total of 2
overs (1 x 3 minutes, plus 1 x part 3 minutes). Consequently, the bowling
side need only deliver 48 overs inside the time before lunch is scheduled.
As they had done so, then the innings closes and lunch is taken. The
score at the end of the 48th over (6 for 160) is the total to beat.
The Team batting second has 48 overs to reach 161 for a win ie there
is no penalty.
h) In the second
innings, sides who bowl their overs slower than the required 16 overs
per hour may be reported to the MDC by the Umpires and / or the Captains,
who may impose penalties including deduction of points on the offending
team.
5. There will be
a limitation of 15 overs on the number of overs each bowler may bowl
per innings subject to the existing laws of cricket regarding a bowler
becoming incapacitated.
6. Previous provisions
allowing the side batting first to declare after 25 overs are repealed.
There will be no provision for declarations.Procedures in Weather, Light
or Unforeseen Delay Restricted Matches
7. a) To constitute
a game, the side batting second must receive a minimum of 15 overs unless
dismissed in less than 15 overs or if the opposition total is reached
in less than 15 overs.
b) During the first
innings, for every full 6 minutes lost, the total number of overs in
the Match shall be reduced by 2, and the maximum number of overs in
the first innings reduced by one.
c) In the second
innings, for every full 3 minutes lost, the second innings shall be
reduced by one over. Under these circumstances and in order to calculate
a result, the first innings total shall be divided by the actual number
of balls delivered and the higher run rate shall decide the winner.
Bonus points shall of course count to the loser.
Points
8. Competition Points
will be awarded as follows:
Walkover
= 20 points for a walkover.
Win
= 10 points plus batting & bowling bonus points.
Loss
= Batting & bowling bonus points only
Tie
= 5 points for each side, plus batting & bowling bonus points
No
Result = 10 points each. Batting Bonus Points
Batting Bonus
Points
9. Batting Bonus
Points shall be attributable to sides as follows:
a) For the team
batting 1st, & the team batting 2nd (if it ultimately loses the
game):
- One (1) bonus
point for reaching each of 160, 190, 220, 250 & 280 runs (max. 5
points).
- The above points
thresholds relate to a first innings of 50 overs. If a match is of reduced
duration due to weather or other factors, bonus points shall be scored
on a pro-rata basis ie divide the thresholds above by the number of
overs available. In calculating this, truncate all part runs.
e.g
In a 44 over per side match, points would be:
1
point at 140 runs ( 160 / 50 x 44 = 140.8, truncated to 140), plus
1
point at 167 runs ( 190 / 50 x 44 = 167.2, trunc. to 167), plus
1
point at 193 runs ( 220 / 50 x 44 = 193.6, trunc. to 193), plus
1
point at 220 runs ( 250 / 50 x 44 = 220.0, trunc. to 250), plus
1
point at 246 runs ( 280 / 50 x 44 = 246.4, trunc. to 246).
b) Team batting
2nd (if it ultimately wins the game).
-
Points are calculated based on the speed that the side batting second
passes the first innings score, inside a certain number of "Target
Overs". The calculation for this is based on run rates derived
from the batting thresholds in a) above, as follows:
-
5 bonus points based on a rate of 5.60 runs per over or higher.
-
4 bonus points based on a rate of 5.00 runs or better.
-
3 bonus points for a rate of 4.40 runs or better.
-
2 bonus points for a rate of 3.80 runs or better.
-
1 bonus point for a rate of 3.20 runs or better.
-
0 bonus points if they pass the total slower than this.
-
Points are actually scored by reaching the "Target Score (the 1st
innings total + 1 run) within the "Target Overs", NOT by raw
run rate alone.
-
To calculate the "Target Over", divide the "Target Score"
by the run rates given above.
-
All part overs are truncated (ie ignore the decimal points to the next
lowest whole over).
See the following
example :
The
team batting first scored 149. "Target Score" is therefore
150 runs for the team batting second (149 plus 1 run).
-
To score 5 points, the team batting second must pass the 1st innings
score within 26 completed overs.
(Calculation
= 150 / 5.60 = 26.785, truncated to 26 overs).
-
4 points = Must reach the Target of 150 within 30 completed overs
(150
/ 5.00 = 30.000000. Truncated to 30).
-
3 points = Must reach the Target of 150 within 34 completed overs
(150
/ 4.40 = 34.090909. Truncated to 34). etc.
-
If the side batting second reaches 150 in 30 completed overs, they would
score 4 points. If they reach 150 in 30 overs & 1 ball, they would
score 3.
-
If chasing a very small target, it may occur that, after truncating
overs, the same target over applies for different points. In this case,
the team that reaches the target in this time shall receive the highest
applicable points.
-
The points are not cumulative ie the side only scores the maximum attributable
points.
Note: Captains of
both sides should calculate the number of points earned by each team
& include them on the score sheet submitted to the HKCA after each
game. These will be verified by the HKCA by checking the information
on the scoresheet. The HKCA determination will be final. Therefore,
it is important to clearly indicate on the score sheet which over the
team batting second scored the target runs, if they won the game. This
should be done in the remarks section of the form as follows:
Team (eg LSW), batting
second, scored the target of (eg 150) runs in (eg 26 overs), equals
(eg 5) batting bonus points.
Bowling Bonus
Points
10. Bowling Bonus
Points are attributable to both sides as follows:
One point for 2,
4, 6, 8 and 10 wickets including players deemed "retired out"
(maximum 5 points).
Fielding Circles
11. A fielding circle
shall be drawn or otherwise marked with disks by the home side in each
game. Such fielding circle shall be 25 metres in diameter measured from
the base of both centre stumps.
Four fielders, the
bowler and the wicket keeper shall remain within the fielding circle
at the point of delivery of the ball by the bowler throughout the game.
The square leg umpire shall monitor the position of the above players
and should any fielder or fielders be outside the fielding circle at
the point of deliver, he shall call and signal "No Ball".
Said "No Ball" shall be construed and scored under the Laws
of Cricket.
Tied Matches
12. A tie occurs
when the scores are level at the conclusion of the game.
Walkover
13. At the discretion
of the MDC, a WALKOVER shall be granted to a team whose opposition is
unable to raise a side.
League Champions
14. At the conclusion
of the season, if the top teams have the same number of points, the
following will be the order of precedence for deciding the League Champions:
a) Team with most
outright wins.
b) Team with fewest
lost matches
Should all the above
be identical, then the Championship will be shared.Short-Pitched and
Wide Bowling
15. In the Sunday
League competition, either umpire shall call and signal NO BALL for
any short pitched ball passing or having hit his bat or person, which
would have passed the batsman in his normal batting stance above head
high.
16. Umpires shall
strictly enforce the Wide Law, especially on legside deliveries.Scoring
of Runs from Wides & No Balls
17. In the Sunday
League, if an umpire adjudges a wide or no-ball for any reason under
the Laws of Cricket or HKCA Rules, any runs scored from that delivery
shall be counted in the total in addition to scoring one run for that
wide or no-ball.
For example,
- If two (2) runs
are struck from a no-ball, the batsman is credited with the two (2)
runs, plus sundries with an additional one (1) no-ball, for a total
of three (3) runs scored. Three (3) no-balls are recorded against the
bowler's analysis.
- If a bye is run
from a delivery after the call of wide, sundries are credited with one
(1) bye and one (1) wide, for a total of (two) 2 runs scored. The bowler's
analysis is credited with one (1) wide.
- If six runs are
struck from a no-ball, the batsman is credited with the six run hit,
with an additional one (1) run for the no-ball, a total of seven runs
scored. Seven no-balls are recorded against the bowler's analysis. If
a bye or leg bye is run from a no-ball, two no-balls are recorded against
the bowler's analysis.
- If four (4) byes
are run from a delivery after the call of wide, extras are credited
with a total of five (5) wides. The bowler's analysis is also debited
with five (5) wides. In each case the bowler must then also bowl a fair
ball to complete the over in which the no-ball was bowled.
Sunday
Cup Rules
Entrants and
Eligibility
1. a) The top 8
teams from the Sunday league of the HKCA are eligible to enter teams
for the Sunday Cup competition. Entries will be called for by the League
& Cup Committee. The League & Cup Committee may also invite
other teams to enter the Sunday Cup Competition.
b) Teams must notify
the HKCA of the names of their players before the draw is made for the
first round. No transfers or additions will be allowed without the prior
approval of the MDC.
c) All players must
be holders of a valid Hong Kong ID card.
Draw
2. The draw for
each separate round of matches will be made by 3 members of the League
& Cup Committee or MDC appointed by the Chairman.
Venues
3. All matches until
the final will be played on the home ground of the first named team,
where possible.
Match Conditions
4. a) The Sunday
Cup competition will be on a straight knockout basis.
b) Each match will
consist of one innings of a maximum of 50 overs per side. Matches will
commence at 1030 hrs. Lunch will be taken between innings, and a 10
minute drinks interval will be available after 25 overs in each innings,
at the request of either Captain or of the Umpires.
c) No bowler may
bowl more than ten overs. In the event of a bowler becoming incapacitated,
Competition General Rule 10 (a) will apply.
d) Throughout each
innings, at the moment of delivery of the ball, there shall be a minimum
of 4 fielders, plus bowler and wicketkeeper, within a fielding "circle"
of 27.5 metres radius from the centre of each set of wickets.
e) (i) For the first
15 overs there must be a minimum of 2 stationary fieldsmen within the
13.72 metre fielding circle at the instant of delivery. The two stationery
fieldsmen may be permitted to stand deeper than 13.72 metres provided
that they are standing in orthodox slip positions.
(ii) For the first
15 overs only TWO fieldsmen are permitted to be outside the 27.5 metre
(30 yards) field restriction marking at the instant of delivery.
(iii) For the remaining
overs only FIVE fieldsmen are permitted to be outside the field restriction
marking at the instant of delivery.
NB: In the case
of a reduced overs game, umpires shall amend these restrictions as per
the ICC Rules.
f) Where possible
the MDC will reschedule a fixture abandoned as No Result due to inclement
weather. Where this is not possible, the match will be decided by the
toss of a coin.
g) If the start
or progress of a match is delayed, the number of overs per innings (50)
will be reduced by one over for every cumulative six minutes' delay,
subject to a minimum of 15 overs being bowled.
Result
5. a) The team scoring
the higher number of runs in the allocated number of overs shall be
deemed the winner.
b) In the event
of tied scores, the team losing fewer wickets will be the winner.
c) If both teams
have scored the same number of runs and have lost the same number of
wickets, the winner will be the team with the overall faster scoring
rate, where the number of overs bowled is unequal.
d) If both teams
have scored the same number of runs, lost the same number of wickets
and bowled the same number of overs, the winner will be the team with
the faster scoring rate at the end of 20 overs and, if still identical,
at the end of 10 covers.
e) If the team batting
second has not received 15 overs the match will be abandoned as No Result,
provided the team batting second was not all out in the 15 overs. If
the match is abandoned, Rule 4 f) above will apply.
Match Balls
6. The attention
of Team Captains is drawn to Competition General Rule 9.
Match Expenses
7. In all rounds,
expenses incurred by the home team will be shared by both teams.
Short-Pitched
and Wide Bowling.
8. See Sunday League
Rules 15, 16 and 17.
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