Summer Eights League
1999 Rules
Squads and Eligibility:
1. Before the commencement of its first match, each team must provide the HKCA with a list of players.
Duration of Matches:
2. a) Each match shall take no more than 2 hours. The first innings of each match should last no longer than 55 minutes. If the required number of overs have not been bowled at 55 minutes, the number of overs to be bowled in the second innings shall be the number of overs completed at 55 minutes in the first innings.
b) In the event of a match starting late it must nevertheless finish at the scheduled finish time. The number of overs to be played should be reduced by the agreement of opposing captains before the start of the match to facilitate the match finishing on time.
c) In the players league, teams must provide one umpire for the match scheduled to follow their own, for the first match, teams selected by HKCA should provide one umpire. Any team failing to provide an umpire shall be deducted 3 points from the League. Lack of an umpire should be noted in the 'remarks sectio' of the official scoresheet.
3. Any team that has assembled less than six players by ten minutes after the scheduled start time for the match will, at the opposing captain's discretion, forfeit the match.
4. Any team that has assembled six or more players will be entitled to contest the match, however batsmen are only allowed to bat in pairs. Hence if a team has assembled 7 players, only 6 will be entitled to bat.
5. The incoming pair of batsmen shall be on the ground before the outgoing pair have left the ground.
Scoring:
6. Each team shall start their innings with 100 runs. With each wicket lost, 5 runs shall be deducted from the total.
Batting Restrictions:
7. Batsmen are permitted to bat for a maximum of 4 overs per pair regardless of wickets lost.
8. Each innings shall be a maximum of 14 overs per team subject to clause 2 above.
Bowling Restrictions:
9. Bowlers are permitted to bowl a maximum of 3 overs per bowler.
10. All overs shall be bowled from one end.
11. Bowler's run ups shall be limited to 8 metres.
Fielding restrictions:
12. No more than 3 fielders may be placed on the leg side.
13. 8 players may be on the field at any one time, with substitutes allowed only in the case of injury or other external circumstances.
Wides:
14. In the event of a wide, 2 runs shall be added to the total and an extra ball shall be bowled.
15. Opposing captains are requested to agree before the commencement of each match regarding a consistent interpretation of what constitutes a wide.
No Balls:
16. In the event of a no ball, 2 runs shall be added to the total plus any runs scored and an extra ball shall be bowled.
17. Deliveries bouncing over shoulder height of the batsman at the line of the crease , and full tosses above waste height at the line of the crease, shall be called no ball by the square leg umpire (or, in the event of no square leg umpire, by the umpire at the bowler's end).
Scoresheets and Competition Points:
18. Winning captains must fax scoresheets to HKCA (Ron Brierly) on fax number 25778486 by 5.30pm on the Monday following each match.
19. Competition Points shall be allocated as follows:
- win 3 points
- tie 2 points
- no result 1.5 points
- loss 0 points
Team Colours:
20. All team members should wear the team uniform on the field whether that be whites or team colours. Shorts are permitted.
Abandoned Matches
21. a) In the event of play being stopped due to adverse conditions a 'match' is constituted by the completion of not less then 6 overs of the second innings. In this event match results will be determined by run rate. Matches abandoned prior to this point will be 'no result'.
b) Matches may be abandoned due only to bad weather or unsuitable pitch conditions, not less than two hours prior to the schedule match start time and with the agreement of both captains, or at the ground.
c) Abandoned matches will not be rescheduled.
Winning Teams:
22. The winner of each league will be the team which has accrued the most number of points. In the event of a tie the team which has won the most games shall be the winner.
23. A challenge match between the winning teams of the Players' and Gentlemen's League shall be scheduled, at the discretion of the captains of both sides.
Balls:
24. Only yellow cricket balls are to be used in each match. |